- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/47 - Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
Patent holdings for IPC class A63F 13/47
Total number of patents in this class: 171
10-year publication summary
16
|
14
|
18
|
25
|
18
|
26
|
23
|
21
|
18
|
10
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment LLC | 1946 |
28 |
Electronic Arts Inc. | 1690 |
9 |
Sony Interactive Entertainment Inc. | 5162 |
8 |
Nintendo Co., Ltd. | 3001 |
7 |
Disney Enterprises, Inc. | 6012 |
6 |
King.com Limited | 787 |
5 |
Tencent Technology (Shenzhen) Company Limited | 12951 |
5 |
Daybreak Game Company LLC | 90 |
4 |
Kabushiki Kaisha Square Enix | 1252 |
4 |
Activision Publishing, Inc. | 701 |
3 |
Google LLC | 38759 |
3 |
Gree, Inc. | 704 |
3 |
JBF Interlude 2009 LTD | 59 |
3 |
META Platforms, Inc. | 7514 |
3 |
Microsoft Technology Licensing, LLC | 51439 |
2 |
Capcom Co., Ltd. | 830 |
2 |
Cfph, LLC | 1035 |
2 |
DWANGO Co., Ltd. | 225 |
2 |
Rovi Guides, Inc. | 3236 |
2 |
Sony Interactive Entertainment America LLC | 100 |
2 |
Other owners | 68 |